A company called Virtuality introduced VR pods into game arcades and Nintendo released their Virtual Boy. There were others as well, but none of it matched the imagined cinematic promise of VR and so the public’s interest moved on.
But behind the scenes and out of the spotlight, some very real VR related innovation was happening at universities and institutions like NASA. These developments were what inspired psychologist Rizzo to begin exploring the idea of VR-based medical treatments. And it was this innovative path that, decades later, has Rizzo at the forefront of health related VR applications and occupying a post as director of medical virtual reality at the USC Institute for Creative Technologies. While focusing primarily on combat related PTSD, his team has also pioneered VR related treatments for autism, strokes, traumatic brain and spinal cord injuries.