An original production from Wevr in partnership with MWM and Golem Creations that
offers a unique opportunity to explore an enchanted VR world created
by Jon Favreau in collaboration with Jake Rowell.
The appeal is to have somebody who is not a gamer and never had a VR experience, be able to enjoy this without feeling that they need to have a certain skillset, but we also don’t want it to be passive cinematic experience where people just sit and enjoy it like a ride. It needs to be something where you engage in the way that you would in life. It should feel like you’re developing a relationship with these characters.
- Jon Favreau, Creator
We spent a lot of time discussing the ideas of lucid dreaming, enchanted moments, having a storybook feel, and how can we capture these moments in VR. The scale of the forest, the leaves blowing just the right way with the right sound all help to create the correct mood for the player. The physics are slightly stylized, and we included features like touching the grass to release the fireflies. It’s a heightened sense of things, enough to feel like you’re in a dream.
- Jake Rowell, VR Director
You go someplace else and you feel like you belong.
We developed an experience that starts out as a guided journey and unfolds into an open world exploration and collection game.
- Neville Spiteri, Executive Producer / Wevr CEO
Press
Jon Favreau Wants to Use Virtual Reality to Tell Stories Differently.
How director Jon Favreau made the leap to VR with Gnomes & Goblins.
It will quickly become one of the handful of experiences any HTC Vive owner will use to show off the world of VR to their friends and family.